STEM

Designing with Kids: Prototyping

slides in keynote presentation

This year’s career day at my children’s school marked the 3rd time I spoke in their classrooms about User Experience Design. Children love devices, games and apps, so getting them engaged is as easy as asking them about their favorite apps and websites, what they like about them and what they dislike or find frustrating. From there, making a connection to the field of UX Design – designing experiences that people find easy to use and love coming back to – is an easy transition. Since my husband and I both work in UX, we decided to co-present this time around. (more…)

Career Day: Teaching Kids About Design

Teaching kids about designing for technology: resources and tips

I recently spoke at my children’s school for Career Day. As a User Experience Designer in the web and mobile technology industry, I figured I had some skills that would resonate with young children’s love of devices. That was an understatement, and I wish I had been given more time to hang out and listen to their ideas about design. I have a feeling it wouldn’t take long before I would have learned just as much from them as they had from me.

For anyone considering a similar school presentation, or if you just want to get children interested in the field of design and technology, here are the materials and activities I used in my presentation. These were presented to 1st and 2nd graders, in 30-40 minute sessions, with approximately 18 children in each session. But the approach could be adapted to older audiences and longer sessions. (more…)

Apps We Love: Telling Stores + Making Movies

Apps and activities we love: Ideas for engaging your children in the art of narrating stories

Like many parents, we are trying to embrace technology in a way that encourages our children to think, play, explore and create. While watching movies and playing videos games are some of the ways we incorporate technology into our lives, hopefully, these won’t be the only ways. Now that our children have their own ‘personal devices,’ the goal of finding a healthy balance between passive pursuits and more engaging play seems even more critical.

Our children are natural storytellers. For my daughter, this means writing elaborate letters and essays filled with “text evidence” – a fancy phrase she learned in the first grade that means “details.” For my son, it means a similar string of highly imaginative details flowing from his mouth at a pace too quick to possibly capture on paper. I say that in a somewhat positive manner (who doesn’t want an imaginative child?), but, in reality, it can be a frustrating experience. While his imagination seems boundless, his ability to harness it remains a challenge.

And that’s where technology may be able to help. (more…)

Technology and Tinkering

Some thoughts on kids, technology and the new Tinker Crates from Kiwi Crate.

I read quite a bit about children and technology. As someone who works in the tech industry, the contradiction between being a designer who is constantly seeking out ‘the latest’ and being a parent who is simultaneously sheltering my kids from this same tendency is something I think about almost daily.

While we have boundaries in place like most parents (though I’ve read that parents in the tech industry tend to be stricter about screen time and device usage), we still struggle with creating a balance between ‘real’ and digital experiences. And as my kids made me realize last weekend when I looked out my window and saw the scene above, they don’t seem aware of a difference between real and digital.  (more…)